If you try to copy a property that's currently being overwritten, you'll read the underlying value instead of the replaced one. I'm going to say that Trace is doing the same thing in the dialogue, because errors in the error reports is a type of meta I was not anticipating in this game.
The Linux version work , even if it doesn't have any sound ( I don't know if Windows version have sound tho ) . A great game , very smart , the concept is very original and terribly addictive .It's a little too short tho , it would deserve an upgrade with a longer scenario.
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I'm suprised how much damage you can give the enemies with invulnerability time set to 0
I just realized how cool it is to see the enemies attack you very quickly if you set the cooldown time to 0.
Potential Error Detected.
Entity 'TRACE' says 'Vylum' when the name property is being copied and the entity 'Vylum' calls himself something like 'Ladderdown'.
Would you like to report the error?
Yes? No?
If you try to copy a property that's currently being overwritten, you'll read the underlying value instead of the replaced one. I'm going to say that Trace is doing the same thing in the dialogue, because errors in the error reports is a type of meta I was not anticipating in this game.
(How did you even come across this game?)
I found it in the meta game jam.
It was an interesting game. I had a hard time in the beginning before I found out that I should copy the "magic" attackType property.
I think that it is interesting how you can choose different methods of attacking the enemies.
The Linux version work , even if it doesn't have any sound ( I don't know if Windows version have sound tho ) . A great game , very smart , the concept is very original and terribly addictive .It's a little too short tho , it would deserve an upgrade with a longer scenario.